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2025
DEMO REELS
Animation
All Videos
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3 Orb Idle
Maya 2022 -- Keyframe Body animation and Weapon animation
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3 Orb Attack (Side View)
Maya 2022 -- Keyframe Body animation and Weapon animation
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Play Video
3 Orb Attack
Maya 2022 -- Keyframe Body animation and Weapon animation
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Play Video
3D Animation Demo Reel 2023
This is my updated 3D Animation Demo Reel for the year 2023. I hope you enjoy! Title Page Text: Animated in After Affects. Shot 1: Dragon - In this shot I did the following did all the constraining of the smaller creatures to the dragon, created a walk cycle for the back legs of the dragon, created the ground and animated the scratches, did lighting and sound mix. Shot 2: Monologue - This animation is a monologue, showcasing lip-sync and performance. Shot 3: Obstacle - Aang is looking for Appa. This animation was made for my Feature Animation 2 class as an obstacle course. In this animation I modeled the hair and twisty tree branches and also used locator constraints. Shot 4: Bernie - This a two character dialogue animation. In this animation, for the smaller character, I used constraints, modified his face, and parented clothes and hair onto the rig. For the bigger character, I modified the character UVs and parent a watch and tablet to the rig. Shot 5: Coyote's Place - This animation was made in Studio X productions for the up-incoming short series, "Coyote's Place" This features small lip sync, timing and performance, also wrapping assets to character rig. Shot 6: Sit Down/Stand up - This animation was an assignment for my Feature Animation 2 class as a "sit down/stand up" animation.
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Plant Lover
Using the famous Dana rig, this animation features body machanics such as walking, weight shifting, squatting, with interacting with objects, and acting.
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Play Video
Who's Next
This animation features: Character body mechanics, weapon animation, camera animation, Interaction with an object and facial animation.
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Play Video
Air Kick
A cycle animation of an action air kick.
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Play Video
Boom (Process)
This video shows the final animation and the use of reference during the animation process. The final features constraints, body mechanics, weight timing, and spacing. Lighting and camera is created by me. VFX rigs by Shadrak Guichard-Foster.
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